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STARS Web

2026 · In progress

The dome renderer, ported to WebGPU

The STARS architecture in the browser, on WebGPU compute shaders. Built to prove that every kind of native layer has a faithful web equivalent, and grown into a renderer of its own.

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STARS Web: projection, render settings and the layer list beside the dome view

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About

The question was whether STARS could leave its CUDA workstation. Rather than port layer by layer, the web version first proved each kind of layer: per-pixel procedural, projection and hashing, a stateful simulation, a path-traced renderer, depth-based effects. With those in place the bulk of the native layers could be ported mechanically, and the web version now has more layers than the original.

Scenes are the same JSON files as the native renderer’s, loaded directly.

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