The Chorus Mandate / Journal

SpaceShift becomes The Chorus Mandate

The game has a name. Alpha 15 renames it wherever a player reads it, and alpha 16 makes the first standalone desktop build.

For its first month the game was called SpaceShift. From alpha 15 it is The Chorus Mandate, on the title screen, the window, the loading card and the codex.

The old name stays where players never see it: the folder, the package and the storage keys. Saves are keyed by that name, and a rename is not worth losing anybody’s save over.

The day after, alpha 16 added npm run pack, which makes a standalone Linux x86-64 build of the game with Electron. The desktop shell already kept a log per day, recorded why it crashed if it did, and survived the renderer reloading.

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