Chipgrid / Documentation / Guides
Running a workshop
What to prepare, a way to pace the session, and what usually goes wrong.
Chipgrid was made for 8-bit workshops: people with no software, no music theory and no coding background make chip music and pixel pictures from scratch. This page collects what helps.
What you need
- A device each, or one per pair: laptop, tablet or phone, with a current browser. Laptops are more comfortable for typing; phones work with the on-screen pad.
- Headphones if everyone plays on their own; otherwise the room fills up fast.
- Speakers and a projector for showing, and for the multiplayer stage view.
- For multiplayer: one Linux laptop as the server, and a Wi-Fi network that lets devices see each other (a phone hotspot or a small router if not).
Before
- Open Chipgrid on the devices beforehand, to check sound. Browsers only start sound after a click or a key, and phones in silent mode may stay silent.
- Read the tutorial once: you will know what each chapter asks, and where people get stuck.
- Keep All operators open on the projector or printed, as a cheat sheet.
A way to pace it
One possible order, following the tutorial:
- Listen first. Load the Demo song example on the projector and point at its parts: drums, melody, chords, bass, the piano roll on the screen. The Why 8-bit? tab has short sound demos of each trick.
- First sound and melody (chapters 2 and 3). Everyone gets a beep, then a tune they can rewrite. This is where people realise they can change things while it plays.
- Counting past 9 and drums (chapters 4 and 5). Base 36 is the one abstract idea; the drums make it concrete.
- Chords, movers, drawing (chapters 6 to 8), then let people choose: more sound (chance and scales, tracks and loops) or more picture (waves, effects, words and sprites).
- Make something. Load an example close to what someone wants and take it apart. The Recipes are short blocks made to be copied.
- Show. Record a video with ● REC, or play on the projector. With multiplayer, end on one shared grid with a common pulse sent on an uppercase link.
The tutorial checks each step, so people can go at their own speed; those ahead can carry on through the chapters on their own.
What usually goes wrong
- “No sound.” Press play; check the volume slider and the device’s volume; on a phone, check silent mode.
- “My voice doesn’t play.” The bang must touch it on its left, above or below, not its right. Point at the voice: the Cell tab shows what it reads.
- “A part went missing.” Two voices fighting over one channel: the meters flash STEAL. See When the voices run out.
- “I typed a letter and something moved.”
vis a mover, not a value; use another letter or a digit. - “It all went wrong.” Ctrl+Z goes back, and reset puts the arrows back and clears the screen without touching the code.
More in Questions and problems.