Fiddling with a transmission shader to get a painterly/comic effect. Needs to be toned down but the results are interesting.
Continuing my experiments with terrain generation
I’m experimenting with Dome projections and 360° videos. Using displacement maps and mesh modifiers inside a sphere. Everything can be procedurally animated. Explore this new world – fullscreen recommanded !
Some WIP for a future project
—— > DOWNLOAD ON GUMROAD 8 video loops resolution 1920 x 1080